Sheng had started
modelling the 3D Environment. She was having some trouble with the different
props and basic modelling so she asked me to have a check through the objects
that she has already made.
Sheng's Modelling
The first problem I
could see was that the polygons weren’t given the extra edge. So, when I
smoothened them, they deformed badly. I think it is necessary to give it extra
edges and smoothen for a proper look. When the lighting set up is completely
the polygons would still look flat without giving any edge definition to the
surfaces.
Secondly, the patio
was modelled separately and the window pieces were placed around it. I think
while texturing this would have posed as a problem.
Then, the edges
didn’t meet along the mesh. In order, to have more edges to smoothen the final
result it was important that the topology be maintained throughout.
The windows were
simple and needed extra edges along ends. When smoothened they would have
rounded off.
Thus, with Lilly and
Sheng’s blessings I have taken over the environment modelling for our project.
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