Monday 2 December 2013

Polygon _texturing

Texturing just in Maya became quite difficult and time consuming. Jin had adviced to use a different software called UV Layout. At first,it seemed confusing but after a little help from here and there, things started to fall in place. Some of the UV maps that I used to complete my shoe.



Side-portion of the shoe


Pocket

Whenever I tried the photo-shopped texture on the mesh, the brand name would always be its mirror image. So,I had to flip it on the texture map so that it appeared the right way.


Sole
The sole of the shoe was done using Maya UV Texture only. It took a lot of time but I got there at the end.

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